Docs
How to play
Every match seats four players around one covered board of meme treasures, 12 tiles wide and 10 tall. Over up to five rounds, everyone bids in secret. The top bid takes everything under the cover.
Rooms
There are four rooms: Low, Middle, High and Very High. Each room has an entry fee, paid when your match starts; the game shows each room's fee. The entry fee is not refunded, except when the server cancels a match. Staking $MAT lets you enter the Middle, High and Very High rooms.
Pick a hero
Each hero has one skill that shows you something the others cannot see. Choose before the match starts.
- Rig Lord Equipment Master
Rounds 1-3: sizes of 3 random treasures with 6 or more tiles. Rounds 4-5: quality of 2 of them. Strongest when big treasures are on the board.
- The Degen Random Lock
Auction start: full info of 3 random treasures. Afterwards: full info of 1 random treasure each round.
- The Whale Precious Vision
Auction start: reveals the total quantity of Purple, Gold, and Red treasures.
- Chart Wizard Tiger's Eye
Rounds 1-3: reveals one detail of 3 random treasures (size, quality, then type). Every round: any treasure with 2 of 3 details known gets its last detail revealed.
- The Maxi Supreme Bloodline
Auction start: quality of 4 random treasures. Round 3: quality of 1 random treasure with the highest quality in this auction.
- The Hodler Steady Growth
Rounds 1-4: reveals one detail of 3 random treasures, escalating each round — quality, size, type, then full info.
- Moon Boy Updraft
Rounds 1-4: reveals the quality and size of ALL gray, then green, then blue, then purple treasures.
- The Sniper Noble Family
Rounds 1-2: size then quality of treasures on the bottom row. Round 3: sizes in 2 random columns; rounds 4-5: types in each of those columns. Strongest on big, full boards.
- Bagholder Base Value
Auction start: reveals the general location of gray, green and blue treasures. Round 3: reveals the sizes of all treasures.
- Alpha Hunter Foresight
Auction start: quality of 5 random treasures. Afterwards: quality of 2 random treasures each round.
- Ramen Trader Comfort Meal
Auction start: reveals the sizes of all treasures of 4 random types (never auction items). Afterwards: reveals the Type of one of those groups each round.
- Cold Wallet Frozen Mirror
When Round 5 begins, reveals the Quality of all Treasures.
Each round: clues, then a sealed bid
Each match has up to 5 rounds, and every round brings clues in Auction intel. Some are public: all four players see them. Some are yours alone, from your hero's skill and your equipment.
Then everyone bids in secret. You place one sealed bid, in whole dollars, and it is final. Bids do not carry over to the next round. When the round ends, all four bids are shown.
Who wins
In rounds 1 to 4, the highest bid wins only if it is more than the next-highest bid times the round's multiplier. If it is not, the cover stays on and the next round begins. In round 5 the highest bid wins; of two equal bids, the earlier one wins.
| Round | To win, the top bid must be |
|---|---|
| 1 | more than 2 × the next-highest bid |
| 2 | more than 1.5 × the next-highest bid |
| 3 | more than 1.3 × the next-highest bid |
| 4 | more than 1.1 × the next-highest bid |
| 5 | the highest bid (of two equal bids, the earlier one) |
If your bid wins, you win the board, take every item on it and pay that bid. Only the winner pays their bid. If no bid has won by the end of round 5, nobody pays and every bid is released.
Consolation Reward
When the winning bid is higher than the board's value, part of the difference may be paid as a Consolation Reward, one equal share for each of the other three seats. The game shows when it is paid and your share.
Equipment
Equipment gives you extra clues in a match. You buy it with $MAT, in the shop or on the market. Shop purchases are final, equipment bought with $MAT cannot be sold back to us, and equipment used in a match the server cancels is not returned.
Treasures and their grades
Every treasure on a board has one of six grades. The rarer the grade, the more it is worth:
| Grade | Treasure value |
|---|---|
| Gray | $0.10 to $1.20 |
| Green | $0.40 to $3.50 |
| Blue | $1.50 to $12 |
| Purple | $3.50 to $40 |
| Gold | $8 to $180 |
| Red | $30 to $3,000 |
The rarest come sealed: each sealed card hides one figurine of its grade. Win the board to find out which.
After the match
- Items you win are records in the game. They are not tokens or NFTs and cannot be moved out of the game.
- Keep them, or sell treasures back to the house for USDT, at the value and minus the fee the game shows.
- Put figurines in your 8 display cases: each one earns $MAT every day, and the rarer the grade, the more it earns.
- Trade figurines and equipment with other players on the market, priced in $MAT, for the fee the game shows.
If you disconnect
Your match goes on: a bid you already placed in the current round still counts, rounds you miss count as no bid, and the entry fee is not refunded.
The demo
The demo runs on demo money. Demo balances, $MAT and items have no value: they cannot be withdrawn, or sold or exchanged for real money or real tokens.
Docs last updated 18 October 2026 · The Terms are the binding rules · Privacy
